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Hierarchy

  • Debug

Index

Constructors

  • new Debug(game: any, data: any): Debug

Properties

battle_anim_editor: EditorFromTextArea
battle_anim_sandbox_initialized: boolean
battle_anim_tester: BattleAnimationTester
data: GoldenSun
debug_keys: boolean
debug_physics: boolean
debug_stats: boolean
debug_stats_info: { chars: MainChar[]; listener: EventListener; selected: number }

Type declaration

  • chars: MainChar[]
  • listener: EventListener
  • selected: number
game: Game
grid: boolean
show_animation_controls: boolean
show_fps: boolean
show_sliders: boolean

Methods

  • add_slider(): void
  • fill_key_debug_table(): void
  • fill_stats_debug_table(): void
  • fire_battle_animation(): void
  • initialize_controls(): void
  • set_debug_info(): void
  • start_battle_animation_tester(): void
  • toggle_animation_controls(): void
  • toggle_debug_physics(): void
  • toggle_fps(): void
  • toggle_grid(): void
  • toggle_keys(): void
  • toggle_sliders(): void
  • toggle_stats(): void
  • update_debug_physics(flag: any): void

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