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GS-HTML5 API
GS-HTML5 API
windows/shop/BuyArtifactsMenu
BuyArtifactsMenu
Class BuyArtifactsMenu
Index
Constructors
constructor
Properties
active
buy_
select
buy_
select_
pos
char_
display
close_
callback
data
eq_
compare
game
inv_
win
is_
artifacts_
menu
item_
desc_
win
item_
list
item_
price_
win
npc_
dialog
old_
item
parent
quant_
win
selected_
char_
index
selected_
character
selected_
item
yesno_
action
your_
coins_
win
Methods
check_
game_
ticket
close_
menu
close_
windows
equip_
new_
item
get_
purchase_
confirm_
sfx
on_
buy_
equip_
select
on_
buy_
item_
select
on_
buy_
select
on_
cancel_
char_
select
on_
cancel_
game_
ticket
on_
purchase_
success
open_
buy_
select
open_
equip_
compare
open_
inventory_
view
open_
menu
sell_
old_
equip
show_
cursed_
msg
show_
windows
update_
game_
ticket_
step
Constructors
constructor
new
Buy
Artifacts
Menu
(
game
,
data
,
parent
)
:
BuyArtifactsMenu
Parameters
game
:
Game
data
:
GoldenSun
parent
:
ShopMenu
Returns
BuyArtifactsMenu
Properties
active
active
:
boolean
buy_
select
buy_
select
:
BuySelectMenu
buy_
select_
pos
buy_
select_
pos
:
{
index
:
number
;
is_last
:
boolean
;
page
:
number
;
should_change
:
boolean
;
}
Type declaration
index
:
number
is_
last
:
boolean
page
:
number
should_
change
:
boolean
char_
display
char_
display
:
CharsMenu
close_
callback
close_
callback
:
Function
data
data
:
GoldenSun
eq_
compare
eq_
compare
:
EquipCompare
game
game
:
Game
inv_
win
inv_
win
:
InventoryWindow
is_
artifacts_
menu
is_
artifacts_
menu
:
boolean
item_
desc_
win
item_
desc_
win
:
Window
item_
list
item_
list
:
{
[
key_name
:
string
]
:
ShopItem
;
}
Type declaration
[
key_name
:
string
]:
ShopItem
item_
price_
win
item_
price_
win
:
Window
npc_
dialog
npc_
dialog
:
ShopkeepDialog
old_
item
old_
item
:
Item
parent
parent
:
ShopMenu
quant_
win
quant_
win
:
ShopItemQuantityWindow
selected_
char_
index
selected_
char_
index
:
number
selected_
character
selected_
character
:
MainChar
selected_
item
selected_
item
:
ShopItem
yesno_
action
yesno_
action
:
YesNoMenu
your_
coins_
win
your_
coins_
win
:
Window
Methods
check_
game_
ticket
check_
game_
ticket
(
)
:
void
Returns
void
close_
menu
close_
menu
(
)
:
void
Returns
void
close_
windows
close_
windows
(
properties
,
on_complete
)
:
void
Parameters
properties
:
string
[]
on_complete
:
Function
Returns
void
equip_
new_
item
equip_
new_
item
(
)
:
Promise
<
void
>
Returns
Promise
<
void
>
get_
purchase_
confirm_
sfx
get_
purchase_
confirm_
sfx
(
game_ticket
?
,
confirm_sfx
?
)
:
string
Parameters
game_ticket
:
boolean
= false
Optional
confirm_sfx
:
string
Returns
string
on_
buy_
equip_
select
on_
buy_
equip_
select
(
)
:
void
Returns
void
on_
buy_
item_
select
on_
buy_
item_
select
(
game_ticket
?
)
:
void
Parameters
game_ticket
:
boolean
= false
Returns
void
on_
buy_
select
on_
buy_
select
(
)
:
void
Returns
void
on_
cancel_
char_
select
on_
cancel_
char_
select
(
)
:
void
Returns
void
on_
cancel_
game_
ticket
on_
cancel_
game_
ticket
(
)
:
void
Returns
void
on_
purchase_
success
on_
purchase_
success
(
equip_ask
?
,
game_ticket
?
)
:
void
Parameters
equip_ask
:
boolean
= false
game_ticket
:
boolean
= false
Returns
void
open_
buy_
select
open_
buy_
select
(
msg_key
?
)
:
void
Parameters
msg_key
:
string
= "sell_follow_up"
Returns
void
open_
equip_
compare
open_
equip_
compare
(
)
:
void
Returns
void
open_
inventory_
view
open_
inventory_
view
(
game_ticket
?
)
:
void
Parameters
game_ticket
:
boolean
= false
Returns
void
open_
menu
open_
menu
(
is_artifacts_menu
,
close_callback
?
)
:
void
Parameters
is_artifacts_menu
:
boolean
Optional
close_callback
:
Function
Returns
void
sell_
old_
equip
sell_
old_
equip
(
old_item
,
slot
)
:
void
Parameters
old_item
:
Item
slot
:
ItemSlot
Returns
void
show_
cursed_
msg
show_
cursed_
msg
(
)
:
Promise
<
void
>
Returns
Promise
<
void
>
show_
windows
show_
windows
(
properties
,
on_complete
)
:
void
Parameters
properties
:
{
arguments
?:
any
[]
;
name
:
string
;
}
[]
on_complete
:
Function
Returns
void
update_
game_
ticket_
step
update_
game_
ticket_
step
(
)
:
number
Returns
number
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On This Page
constructor
active
buy_
select
buy_
select_
pos
char_
display
close_
callback
data
eq_
compare
game
inv_
win
is_
artifacts_
menu
item_
desc_
win
item_
list
item_
price_
win
npc_
dialog
old_
item
parent
quant_
win
selected_
char_
index
selected_
character
selected_
item
yesno_
action
your_
coins_
win
check_
game_
ticket
close_
menu
close_
windows
equip_
new_
item
get_
purchase_
confirm_
sfx
on_
buy_
equip_
select
on_
buy_
item_
select
on_
buy_
select
on_
cancel_
char_
select
on_
cancel_
game_
ticket
on_
purchase_
success
open_
buy_
select
open_
equip_
compare
open_
inventory_
view
open_
menu
sell_
old_
equip
show_
cursed_
msg
show_
windows
update_
game_
ticket_
step
GS-HTML5 API
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